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Jul
24
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So, it’s been quite a while since I wrote a public post here. I might say that I’ve been technically fulfilling my posting goal here, but I don’t know that it would be entirely accurate. In any event, I’m pulling down the majority of the design posts I’d had floating around here – they were cluttering things up a little, and this really isn’t the most appropriate venue for them (I have a forum, recently resurrected, for that).
Though I named this blog a yardstick for my creativity, my absence here belies my recent creative efforts. I’ve been bashing away at my iPhone app, and putting together a complete working model of its most basic mechanics. It is a tad boring at the moment – as it stands, it’s more a complicated toy than a game – but it’s a game, and it works.
If I let myself stop and enjoy it, there is a strong sense of fulfillment and pride (wow, pride :D) in there. Of course, I have many ways to not let myself enjoy it – my mind has a long list of pre-prepared statements with which to undermine my confidence – but at the end of the day, it is still there. It’s the thing that lets me say, without hesitation, that I am a game designer.
So far this app has been a huge learning experience. I should make the time to go over the code that I’ve written and document exactly what I’ve learnt to do. For all that I have learnt, there is still so much more; yet that doesn’t hold the same fear and significance that it once did.
Wow… This is one more reason I should come and post here: I really hadn’t given myself time to look back at this, just by myself. Self-indulgent back-patting it may be, but it’s probably something I could safely allow myself to do just that little bit more often.
July 24th, 2009 at 11:19 pm
*pat pat*
*HUGS!* XD