62,527 Goals.
Jul 07

My name’s Zaid, and I’m an inconsistent blogger. It’s been two and a half months since my last post (and another half a month sine my last “work” related update).

I fell of the wagon.

I know exactly when and why it happened. There was a two or three week period where there was a lot happening - first we spent a significant portion of our free time on the move, and then we went on holidays. By the time we got back, I had a hankering to play WoW again, and here we are, two odd months later.

It’s interesting to see – I hadn’t fully realised the extent to which the work I had been getting done was a result of the routine I’d gotten myself into. But it needn’t take much to break a routine, especially a new one, and so the progress I was make came to a grinding stop.

Time to get back on that wagon.

And so I’m back here, planning what’s next and publishing it for all the world to see, even if only a handful of people actually look (you know who you are; writing this is, in a way, my way of reminding myself that I have your backing and support). In some ways, this is a yard-stick for my work. When I am working, and thinking, and being productive, I write stuff here, or share stuff. When I am not creating anything here, I’m probably not creating terribly much anywhere else either.

My intention is to write a lot here :D

I’ve started reading Jesse Schell’s The Art of Game Design, and so far it’s a fascinating read. It’s kind of like the Landmark of game design, full of different perspectives from which to look at game design. Of course, there’s a lot of straight info, advice and suggestions in there, but just as much of it is written to stimulate more thought, more questions. So far, it’s been more than a little inspiring – I find myself again being a demand on myself to create.

Alongside this, I’ve started working my way though iPhone SDK Development again – it’s had significant re-writes to keep it up to date with the iPhone SDK 3.0, and it’s doing me good to go over some of the basics again after my little hiatus.

While I’m all inspired and excited now, I know it won’t last. Not that that’s a drama in any way, shape, or form – for though it won’t last, it will come back. That roller-coaster of inspiration, crash, and re-inspiration is, last I checked, colloquially referred to as “Life”. Time to start enjoying the ride. One thing to do is to start holding myself accountable to some specific goals, but I think I’ll put them in another post (if only so I can spot them more readily).

Let’s do this!

Oh, and one more thing, for anyone who had any doubts on the matter (especially Y.T.):

I am a game designer.

written by .klik2


One Response to “Of Lapses and Wagons”

  1. 1. Chi-Sze Says:

    Cool :)
    I’ll make a deal with you: the more you are creative, the more I will be too :) I’m going to try to get some of my projects ready and available for sale by the end of the month ^_^

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